Comments

Log in with itch.io to leave a comment.

(+1)

Hi Kwabsi! Playing this a bit late but interesting concept with the mix of 2048-like combinations and free physics-based placement.

I quite quickly started spamming click instead of carefully placing fruits, and then ended up firing up an auto-clicker till the end. When I understood it would end when the mixer is filled, it felt too long to play the “perfect” way.

Not sure what’s your intended design, but personally I found it more fun to have it be basically automatically placing fruits and me having to quickly adjust my aiming.

Though I’m not much of a casual/mobile game player (this feels like it would be a mobile game?), so different crowds = different gaming skills levels, especially if it’s meant to be played by kids.

Anyway maybe there’s a good in-between with a short maximum timer before the fruit falls down on its own or something like that. Overall I think one run should be faster to end, especially your first one. Could be nice to be able to hold down a click/tap though here it’s used to aim so idk how you could work this out.

On other aspects nothing much to say, good graphics & sounds/music (did you make all of them? Don’t see mentions in credits so I assume so). And I’m pretty sure I used that font myself it’s a good one :D

ok the font is maybe not a good fit for walls of text 😆

(+1)

Hi Vikfro, thanks a lot for playing and for your feedback!

I made this game primarily for my niece and nephew. So it being slow is by design, but I agree that the games length is quite a bit over the usual casual play session. It's definitely something to keep in mind for my next games.

The idea of the fruit falling automatically is a great one to speed up the game loop - I might end up stealing that one :p

The graphics were made by me (except the icons, those are Kenney's), the sound and music are bought/licensed. 


Thanks again for your extensive feedback!